F-10 Curriculum (V8)
F-10 Curriculum (V9)
Tools and resources
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Describe the features of three-dimensional objects (ACMMG043)
Solids (Geometry)
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This sequence of three lessons explores shape properties and skills in manipulating shapes using transformations. Students create two-dimensional shapes by joining pins on a circular geoboard, explore the different shapes that can be made by joining together a set number of identical equilateral triangles and investigate ...
This sequence of two lessons builds students' understanding of equivalence as balance. The equals sign is used to indicate the same value on both sides of an equation. Students develop their understanding of equivalence by looking at balancing scales with blocks of different weights. Each lesson is outlined in detail including ...
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 2 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
Students compare and order several shapes and objects based on length, area, volume and capacity using appropriate uniform informal units.
Peg and Cat show how to measure when looking for buried treasure! See how they measure using informal units and solve problems along the way.
Students identify a variety of three-sided shapes and describe the features of all triangles.
Use this task to assess language the student uses to describe position, direction and pathways in familiar environments.
This tutorial is suitable for use with a screen reader. It explains strategies for solving simple multiplications in your head such as 6x4. Work through sample questions and instructions explaining how to break up numbers into their factors. Solve multiplications by using arrays to break them up into rows and columns, then ...
Learn programming skills by animating characters in the puzzle levels. Use your new programming skills to create interactions between characters in the 'toy box' area. Free when reviewed on 12/5/2015.
Refer to the diagnostic task for a guide on how to conduct a one-on-one interview where the student is asked to measure length by choosing an informal unit.
Play a skip counting game where students program the Bee-Bot to stop at multiples of a set number, eg 2, 4, 5, 10 on a number grid.
Selected links to online resources that can support the teaching and learning of geometry for primary-aged students.
Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.
Selected links to a range of interactive online resources for the study of number in Foundation to Year 6 Mathematics.
Selected links to a range of interactive and print resources for Measurement topics in K-6 Mathematics.
This planning resource for Year 2 is for the topic of Shapes and objects. Students develop their reasoning when comparing and classifying shapes by their attributes. They develop the spatial language to describe shapes.
Help sort shapes, in the shape factory. Examine examples of shapes and determine if they belong in the Yes polygon set. Examine examples of shapes that do not belong in the set. Work out what features of the polygon are important and test your ideas by sorting some shapes. Then program the robot and see if it sorts the ...
Students identify a variety of four-sided shapes and describe the features of squares, rectangles, rhombuses and kites.
Learn programming skills by snapping together programming blocks. Make characters walk, jump, dance and sing. Add your own voice or modify your own characters and make your own interactive story. Free when reviewed on 12/5/2015.